the virtual engagement of games like Spacewar (PDP-11, 1961)1 such nature of a team can be seen as a universal checkpoint that can be found and agreed upon by gamers, whereas in the case of ATARI's pong (Atari,1972) the game engages the playing minds and bodies in competing attitudes and gestures. Even though Spacewar was unsuccessful image wise and commercially, it gathered players under a friendlier atmosphere regardless of its failure upon entrance into the "world of play"
the virtual engagement of games like Spacewar (PDP-11, 1961)1 such nature of a team can be seen as a universal checkpoint that can be found and agreed upon by gamers, whereas in the case of ATARI's pong (Atari,1972) the game engages the playing minds and bodies in competing attitudes and gestures. Even though Spacewar was unsuccessful image wise and commercially, it gathered players under a friendlier atmosphere regardless of its failure upon entrance into the "world of play"